Cue the angelic choir! No longer will you have to relog every time you suffer a chunk error due to random Notch code or because of teleport glitches. Snipers can now instantly fix any chunk in their view radius with a simple click. Non-snipers can also fix the chunk in which they are standing with a typed command. It's just that simple!
/b erase
Ever want to kill a build but didn't want to have to fix the land afterwards? The eraser brush deletes all blocks except sand, stone, dirt, grass, sandstone and gravel. The landscape remains more or less intact! If you want to ignore water as well, simply use the powder brush instead of the arrow brush.
Note: These brushes do not use Performers
/b en [EntityType]: The Entity Brush allowes a user to snipe-spawn single or groups (defined by the brush size variable) of entities from a safe distance. (Item, XPOrb, Painting, Arrow, Snowball, Fireball, SmallFireball, ThrownEnderpearl, EyeOfEnderSignal, ThrownExpBottle, PrimedTnt, FallingSand, Minecart, Boat, Creeper, Skeleton, Spider, Giant, Zombie, Slime, Ghast, PigZombie, Enderman, CaveSpider, Silverfish, Blaze, LavaSlime, EnderDragon, WitherBoss, Bat, Witch, Pig, Sheep, Cow, Chicken, Squid, Wolf, MushroomCow, SnowMan, Ozelot, VillagerGolem, Villager, EnderCrystal). Thanks to xmlns for use of his Mob Class from SpawnMob.
Example: After entering "/b en Sheep" and "/b 5", clicking the sniper will spawn 5 sheep at the snipe-point.
Note: You must have the animal or monster you wish to spawn enabled in Bukkit to be able to create it with VoxelSniper.
/b en info: Shows a full list of available entities.
/b er: Removes all entities except itemframes and paintings within your brush size in chunks.
/b hr: The Heat Ray Brush burns nearby blocks and cinders others to a "burned" state by altering them to materials like cobblestone, or obsidian. Try torching a village with it! The Heat Ray Brush uses the brush size variable to widen or narrow it's beam.
/b hr oct[int]: Octaves parameter for the noise generator.