All Classes and Interfaces
Class
Description
A brush that creates a solid ball.
This brush only looks for solid blocks, and then changes those plus any air blocks touching them.
A BrushPattern based on a WE pattern and a name.
Main user BrushPattern types for internal usage.
The type Brush properties builder.
The CloneStamp class is used to create a collection of blocks in a cylinder shape according to the selection the player has set.
Used to specify min and max field values of numerical.
Available types of jockey modes.
Moves a selection blockPositionY a certain amount.
Painting scrolling Brush.
VoxelSniper pattern parser used for argument completion and parsing.
Regenerates the target chunk.
Used to specify toolkit requirement.
Available types of sides.
FOR ANY BRUSH THAT USES A SPLINE, EXTEND THAT BRUSH FROM THIS BRUSH!!! That way, the spline calculations are already there.
This is paste only currently.
Voxel list block wrapper.
Configuration storage defining global configurations for VoxelSniper.
Component text utilities for VoxelSniper.