Class ChangeSetExtent

java.lang.Object
com.sk89q.worldedit.extent.AbstractDelegateExtent
com.sk89q.worldedit.extent.ChangeSetExtent
All Implemented Interfaces:
Extent, InputExtent, OutputExtent

public class ChangeSetExtent extends AbstractDelegateExtent
Stores changes to a ChangeSet.
  • Constructor Details

    • ChangeSetExtent

      public ChangeSetExtent(Extent extent, ChangeSet changeSet)
      Create a new instance.
      Parameters:
      extent - the extent
      changeSet - the change set
  • Method Details

    • setBlock

      public <B extends BlockStateHolder<B>> boolean setBlock(BlockVector3 location, B block) throws WorldEditException
      Description copied from interface: OutputExtent
      Change the block at the given location to the given block. The operation may not tie the given BlockStateHolder to the world, so future changes to the BlockStateHolder do not affect the world until this method is called again.

      The return value of this method indicates whether the change was probably successful. It may not be successful if, for example, the location is out of the bounds of the extent. It may be unsuccessful if the block passed is the same as the one in the world. However, the return value is only an estimation and it may be incorrect, but it could be used to count, for example, the approximate number of changes.

      Specified by:
      setBlock in interface OutputExtent
      Overrides:
      setBlock in class AbstractDelegateExtent
      Parameters:
      location - position of the block
      block - block to set
      Returns:
      true if the block was successfully set (return value may not be accurate)
      Throws:
      WorldEditException - thrown on an error
    • setBiome

      public boolean setBiome(BlockVector3 position, BiomeType biome)
      Description copied from interface: OutputExtent
      Set the biome.

      As implementation varies per Minecraft version, this may set more than this position's biome. On versions prior to 1.15, this will set the entire column. On later versions it will set the 4x4x4 cube.

      Specified by:
      setBiome in interface OutputExtent
      Overrides:
      setBiome in class AbstractDelegateExtent
      Parameters:
      position - the (x, y, z) location to set the biome at
      biome - the biome to set to
      Returns:
      true if the biome was successfully set (return value may not be accurate)
    • createEntity

      @Nullable public Entity createEntity(Location location, BaseEntity state)
      Description copied from interface: Extent
      Create an entity at the given location.
      Specified by:
      createEntity in interface Extent
      Overrides:
      createEntity in class AbstractDelegateExtent
      Parameters:
      location - the location
      state - the entity
      Returns:
      a reference to the created entity, or null if the entity could not be created
    • createEntity

      @Nullable public Entity createEntity(Location location, BaseEntity state, UUID uuid)
      Description copied from interface: Extent
      Create an entity at the given location, forcing a UUID onto the entity Only use if you are aware of the consequences of forcing a UUID to an entity.
      Specified by:
      createEntity in interface Extent
      Overrides:
      createEntity in class AbstractDelegateExtent
      Parameters:
      location - the location
      state - the entity
      uuid - UUID to force the entity to have
      Returns:
      a reference to the created entity, or null if the entity could not be created
    • getEntities

      public List<? extends Entity> getEntities()
      Description copied from interface: Extent
      Get a list of all entities.

      If the extent is not wholly loaded (i.e. a world being simulated in the game will not have every chunk loaded), then this list may not be incomplete.

      Specified by:
      getEntities in interface Extent
      Overrides:
      getEntities in class AbstractDelegateExtent
      Returns:
      a list of entities
    • getEntities

      public List<? extends Entity> getEntities(Region region)
      Description copied from interface: Extent
      Get a list of all entities within the given region.

      If the extent is not wholly loaded (i.e. a world being simulated in the game will not have every chunk loaded), then this list may not be incomplete.

      Specified by:
      getEntities in interface Extent
      Overrides:
      getEntities in class AbstractDelegateExtent
      Parameters:
      region - the region in which entities must be contained
      Returns:
      a list of entities