Class ArbitraryBiomeShape
java.lang.Object
com.sk89q.worldedit.regions.shape.ArbitraryBiomeShape
Generates solid and hollow shapes according to materials returned by the
getBiome(int, int, int, com.sk89q.worldedit.world.biome.BiomeType) method.-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionintgenerate(EditSession editSession, BiomeType baseBiome, boolean hollow) Generates the shape.protected abstract BiomeTypeOverride this function to specify the shape to generate.protected Iterable<BlockVector3>
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Constructor Details
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ArbitraryBiomeShape
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Method Details
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getExtent
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getBiome
Override this function to specify the shape to generate.- Parameters:
x- X coordinate to be queriedz- Z coordinate to be querieddefaultBaseBiome- The default biome for the current column.- Returns:
- material to place or null to not place anything.
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generate
Generates the shape.- Parameters:
editSession- The EditSession to use.baseBiome- The default biome type.hollow- Specifies whether to generate a hollow shape.- Returns:
- number of affected blocks.
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